- UNITY ASSETS EXPLORER 1.5 MANUAL
- UNITY ASSETS EXPLORER 1.5 PATCH
- UNITY ASSETS EXPLORER 1.5 SERIES
- UNITY ASSETS EXPLORER 1.5 DOWNLOAD
- UNITY ASSETS EXPLORER 1.5 WINDOWS
We have been working closely with all the major browser vendors over the past few years to drive incremental improvements of these technologies. Our WebGL deployment solution relies heavily on web technologies provided by the browsers. We have put a lot of work into our documentation to make it clearly state what limitations you are expected to run into and on what browsers. Overall, however, we feel that we have a product which works well within the constraints of the platform, and we think that this is a good time to start officially supporting the WebGL build target. There are improvements in each of these areas, but they happen very gradually. However, this does not mean that all features of Unity will now suddenly work in WebGL, or that performance will now match native builds, or even that any content will reliably run on any browser. So, the WebGL platform has significantly improved since we shipped the Preview in 5.0.
UNITY ASSETS EXPLORER 1.5 WINDOWS
Microsoft shipped its new Edge browser in Windows 10, which supports asm.js and which runs Unity WebGL content much better the Internet Explorer 11 ever did, giving you a wider potential audience for Unity WebGL content. Similarly, browser technology has improved over that timeframe. So we feel that WebGL in Unity has come a long way since we launched it in 5.0. 5.2 and 5.1 have delivered similar improvements in the past. Unity 5.3 delivers a bunch of improvements to WebGL developers as listed above. Our Premium and Enterprise support plans will now cover support tickets for the WebGL platform. With Unity 5.3, we are dropping the “Preview” label and making WebGL an officially supported build target. So far, WebGL in Unity has been available as an unsupported preview technology.
UNITY ASSETS EXPLORER 1.5 PATCH
Additionally, several other WebGL-specific bug fixes have been deployed in various patch releases during the 5.2.x release cycle, which are now all being rolled into 5.3. Unity 5.3 has 28 WebGL-specific bug fixes compared to 5.2.x - and many other fixes which benefit WebGL users but are not specific to the platform. It was important for us to document, in detail, what things are currently not supported on the WebGL platform, or supported only on specific browsers. For 5.3, we gave the WebGL documentation a makeover and added a lot of additional information. Team members can directly test the game/application in the browser.
UNITY ASSETS EXPLORER 1.5 MANUAL
It will then decompress the gzip in JavaScript on the client side - which adds a small extra delay to having the compression handled on the protocol level (which still works if your web server is configured correctly), but which means that you no longer need to read your server manual to avoid unnecessarily huge downloads.
UNITY ASSETS EXPLORER 1.5 DOWNLOAD
As this turned to be confusing and difficult to set up, our WebGL runtime will now automatically download gzip-compressed versions of the data if the web server is not configured correctly to serve the compressed data. Otherwise, you would serve uncompressed data which would mean that downloads would be several times larger than they should be. Previously, WebGL would require you to set up your web server to serve gzip-compressed versions of your files to the clients.
UNITY ASSETS EXPLORER 1.5 SERIES
Unity 5.3 brings a series of improvements which are relevant to WebGL developers: